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2 things : - are you sure it is not an issue with the alpha version of unity ? https://github.com/Unity-Technologies/EntityComponentSystemSamples...
I post my code just for the sake of it, basically I - gather all the "cars" in a NativeQueue in an IJobForEach (so it is done in parallel) - I...
I had the same issue once, have you tried to simply reimport all? remove the package and install it again? Reset the package to default and...
I actually do partitions, I am using a grid so I have partitions of say 50 cells, and I do first the partition next to the car. but I hit the same...
@TheGabelle Thanks a lot for the detailled reply! I did try the approach with NativeHashMap, but the issue was that you need it to be either...
Actually I just realised that what I was doing with my pathfinding was the same. Basically you can IJobForEach the cars, put them in a state like...
Dear DOTS fans, Let's say that I have a bunch of cars that arrive on screen and need to find an empty parking space for the sake of argument I...
thanks a lot for the solutions and answers, trying it now :)
I have the same issue, please let me know if you have managed to solved it!
oh sweeet, I have focused so much on ECS that I did not even check the documentation for burst! thanks!
thanks a lot :-) I can now sleep again hahaah
Hi all, From the documentation "Accessing static data from a job circumvents all safety systems. If you access the wrong data, you might crash...