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Not much else I can offer as info... I click on Project management and a few seconds later I get: Internal Server Error
github page says it's removed from the Asset Store because of a lawsuit, but it's on the Asset Store now, is the lawsuit over?
Well I can only help you with my experience of what happened to me. I too have a big game that requires separate obb. When I build my app I...
It should be and it's what google says, but you have to ignore their warnings and reupload the obb for each architecture. Don't trust google on this.
Do you make a single "fat" apk with all architectures in a single file and upload the obb to the same release or do you make different apks per...
I think you're suffering from the dreaded issue where the obb downloaded to android 6.0 or 7.0 devices have wrong permission set when downloaded...
If you're talking about the new warnings google created you can safely ignore them. Google wants people to use the new AAB but they ignored the...
Thanks, I'll wait for it before doing anything else with my broken asset. In regards to how the asset got broken, I can't tell how it happened,...
Well it might not be an issue if it doesn't happen anymore. The project is 6 months old, I update Unity constantly, the asset was probably...
I did some more testing and it's only happening on that asset and on that project. The steps: Click the font asset, and on the inspector click on...
I submitted a bug report using the editor feature, Case 1146562, it's a project with a single scene showing the text with conflicting material...
I did not notice this was an issue, I looked at the asset file and apparently it was conflict error with git and somebody resolved it wrongly, let...
I have a few materials for a font, they used to appear on the textmesh pro materials list, but now they are gone, even though the old texts that...
I'm glad I didn't waste my time trying to implement this in Unity then... Doubt this is a typo.
Can someone at Unity confirm this ? I want to know if I can just remove admob from the game, considering they have no support and I'm only...
Leave test mode always disabled and do this instead : https://support.unity3d.com/hc/en-us/articles/218324523-How-do-I-enable-a-device-for-testing-
I just read this blog post : https://blogs.unity3d.com/es/2018/08/07/unity-releases-google-advertising-for-developers/ Does this means we no...
Yes, this is the part I'm talking about and linked above : "So, users can download apps as large as 500MB and, with dynamic delivery" However I...
I see, I will reach that point later, currently only upgrading from old Advertising to new Monetization.
Ok so the IAP is still the one from Package Manager and only the Ads is replaced by the monetization sdk from the asset store, that's what I...