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I did the quickest conversion to c# because I wanted to play with it
AssetReference's PropertyDrawer also fails in nested structs in ScriptableObjects
If you have an array of AssetReferences, modifications to any non zero index are applied to the zero index.
What's the best way to check whether an asset reference is assigned? These aren't great AssetReference assetReference; bool isAssigned =...
OMG 1000x yes! We have our own, presented slightly differently as we couldn't hack in the arrows in the unity inspector, without injecting code....
Took a bit, but I made a helper to do exactly this....
We just updated to the latest commit (using 5.5.1p4) and are still getting really bad jittering on transparent objects unless removing...
I don't know what this texture importer refactor is, but I'm jumping on board with my own requests! I want to move our project to mostly crunched...
I'd like the switch at runtime, and the ability to bake light maps for each preset in the editor. My use case doesn't require interpolation. A...
We will often light the same level in discrete scenarios. Eg attached picture shows 'evening', 'day' and 'night'. Would be awesome if discrete...
http://forum.unity3d.com/threads/mobile-movie-texture.115885/page-20#post-2226830
4 posts up pudd1nG http://forum.unity3d.com/threads/mobile-movie-texture.115885/page-20#post-2226830
Fixed by setting the theorawrapper.bundle in the plugins directory to be only Editor+OSX. Can also be fixed by importing the Unity 5 version of MMT
Guys. MMT requires Unity > 4.6.3. To submit to the app store, you will also need a version > 4.6.3, because you will need IL2CPP. I'm not...
I've spent a bunch of time trying to remove this flash and I haven't found a way yet, I'm sorry :-( It started happening in 5.0, I managed to get...
Just using theora. To be technical, theora is the video codec, ogg is the container and vorbis is the usual audio codec. It is a deliberate...
2.1.2 is live on the asset store and should fix the unity 5 problems. Sorry I took a while guys.
Yeah, needs pro. Sorry
Ugh, sorry about that, I thought I had done everything I needed to get multithreaded working on Android. I'll take a look
Maybe delete the MobileMovieTexture directory and the stuff in Plugins and reimport?