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I had the same problem, and it took me a long time to find the solution. For me, the culprit was this line:UnityCG.cginc After removing it, all...
Hi. Unlike Java, C# allows custom value types. Vector is a value type, just like int and float. In most cases, there is no performance overhead...
Good day. I've published an open source code library on github for Unity (forum link). While working on a few projects using the library, I found...
Small update I moved the MainThreadDispatch to Core/Common, as it's actually not a component. Also, I fixed a small mistake,...
Hi all. I had to take a break duo to my studies, but now I'm back with a new version. A note beforehand: This version has many breaking changes...
So after some while, another update. I added more collections and helper classes. The most notable addition being the polygon and the graph...
By now, I added most of my existing code to the repo. I need to clean it up a little, add tests and documentation and update the wiki. Whats...
Hi all. Introduction I'm currently in the progress of creating a class library for Unity software developers and want to share it with you. The...
Hello all. I need to inform you, that I will discontinue the development of QuickLod. I don't have the time or ressources to keep improving...
Hello @VavylonaEntertainment It sounds like you have a mesh simplifier, that generates lod meshes, correct? That is not what QuickLod does....
Hello all. I wanted to give you some heads-up on my progress. Progress I found some time to work on QuickLod and implemented the new...
A short update from my side. I'm currently working on a new algorithm and datastructure that should improve performance and allow multiple update...
Alternatively, a manual is included in the asset as pdf. However that is more of a getting started than a complete manual.
@twobob Wow, thank you very much for that. I need to find some time to get a new Webpage up and running; in the meantime your work will be the...
Hello @N00MKRAD I'm terribly sorry for this late reply. I was (and still am) very bussy with my examens and new work situation. I appologise...
@acaussing I got an E-Mail from Unity QA. They were able to reproduce the crash, their developers are currently looking into it. In the...
Hello @acaussin I can confirm that reimporting QuickLod leads to a crash. I've sent a bugreport to Unity and am now investigating what could...
Thank you for reporting this. It sounds like another breaking change from Unity. Will take a look what could cause this. Do you get an exception...
Hello @acaussin I've looked into the issue. When importing QuickLod, Unity 5.6 seems to get rid of the input settings sometimes (tested the...
Hello @acaussin I will look into this problem as soon as I'm home. I haven't tested QuickLod with that version yet, so there is a good chance...