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Found the correct issue in the tracker :...
I have the same issues on Unity 2021.2.6 and it has also been observed on 2021.2.7 (HDRP 12.1.2). Seen twice in 1 hour in the base HDRP demo, and...
Hey there, I found a solution for this just now, i'm sharing it for posterity. public struct AnimatorSavedParameters { private...
Well, the bugs are reported, just look at the date of the reports : -...
I didn't realize this thread is from one year ago : so the bug on the bounds is not fixed. Everyone, vote on this ticket if you want to have the...
(Just as I was about to replace the Cloth system by a third party) The bounds are fixed ? That's great. But what about this issue though ? It's...
Replying for posterity, be sure to use #if UNITY_EDITOR with it (also please note Unity default bundles will not be found) : public static string...
We have a lot of addressables groups in our project, with code to handle SyncAddressables, and it's still 2min long for me before entering play...
I have the same issue, but only when the gameobject is scaled (the more you add scale factor, the more it gets offset). Also note that, if you...
FYI I filed a bug report on my issue, turns out it was a duplicate of another issue. I wonder if it's related to yours.
Hey ! Thank you for letting us know someone is working on the cloth issues, very appreciated. We were left in the dark for a very long time. I'm...
I managed to isolate the shader that was causing the crash in my project. So I sent a bug report with a test project to the Unity Team. Maybe this...
I'm wondering if anyone has the same problem I have : I've upgraded to 2019.4.1f1 and when launching the player, it crashes at startup (windows...
I have noticed if the skinned mesh renderer is scaled, the cloth doesn't update the bounds correctly, hence the frustum culling issues. While...
Hey Qleenie, sorry for the delay. FYI I am currently using 2019.3.7 and yes, unfortunately this is not the only issue we have with the cloth...
Anyone ? :( Or should I post this in the Graphics section of the forum ?
Hey I have noticed an unwanted behavior of the Cloth component. It seems it affects the normals of the skinned mesh renderer on activation. Do...
Hey thank you guys, for the quick replies ! Interesting ! Unfortunately, we are stuck in Unity 2019.3 for what-it-seems the rest of the...
In a editor, I'm creating multiple gameobjects and I need to apply them directly to the prefab. So basically what I did is : GameObject prefab =...
This bug is still present in 1.5.1