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New bouncing enemy - 500 of them - 120 FPS @ 4K on a M1 Max [MEDIA]
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I'm working on a sequel to my TriBlaster series. This time I wanted to do the graphics and style justice. This is not a simple update to the...
What problem are you specifically trying to solve? It seems like you've landed on this solution to delaying the create function of a system; but I...
If I understand your question correctly and given my limited experience with DOTS, you're referring to baking which may be editor only. At runtime...
The other posts cover debugging and strategies to discover what the issue is. Just taking a guess though... have you included your scene in the...
I figured out a reasonable workaround... I add a ICleanupComponent to the parent, then destroy that later. Seems to prevent all the issues with...
Hi, I found this older thread which seems to relate to what I'm experiencing on the latest prerelease....
Thanks for clearing that up - that makes a lot of sense.
Ok, so to recap, I should not have to add .WithNone(...) everywhere - is what I'm hearing. I guess I'm still doing something wrong... most of my...
I read it was best practice to destroy entities in the init system before the main update. I guess you're suggesting that's the wrong approach?
Hi, Using latest ECS pre-release. I think like many, you get reasonably far with building components and systems; that you get to a point where...
Apparently a known issue. The problem I have is that Unity appears to believe this issue only occurs in this narrow case where the machine is...
In my case they are changing - no static lines. Thanks!
Having some trouble figuring out how to use this asset. I've managed to put together a test script (see below). Is this the optimal way to do...
Thanks so much! That didn't allow me to select a platform from a setting I grabbed from the ECS samples. However, it allowed me to create a...
So, apparently there is a new build config system for working with subscenes which I wasn't aware of. However, that system doesn't appear to work...
I figured out part of the issue. You need to close subscenes (and make sure they are loaded - by viewing the inspector). Also, it looks like you...
Hi, I'm new to using Dots. I have all the latest packages (as of now) for entities, hybrid renderer, urp etc. Running 2020.1.3f1. RenderMesh on...
Using VideoClip - I did not. I ended up using the AV Pro asset.