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Hmm. The plot thickens. Are there any variables for sampling techniques. Something which would effect how it interpolates samples over the face?
What is the difference between tex2D() and SAMPLE_TEXTURE2D? I am trying to create a four corner pin post processing effect, and my lines come out...
Thanks!
How can pass specific numeric values to a shader via a texture2d when using linear color space? I am trying to write a post processing stack...
Also curious about this
You are fantastic. I didn't even know there was a bounce threshold, but that was it.
I am running into a problem where when a physics enabled ball is going slowly it doesn't bounce off objects correctly. I have made a video to...
Thank you. This looks promising. I'll give it a shot
I want to have a little 3d model for the icon for my app on Magic Leap like Angry Birds. In Player settings for Lumin OS I see a section for...
The example Image Tracking scene requires you to enter the physical dimensions of the image. For my project I would really to be able detect an...
I looked at the nodes in the package manager and all the ones I came across were CodeFunctioNode's. Is there a way to define functions in the...
That is a good idea, I tried it. The sub graph thing is pretty cool. I wish we could use sub graphs inside of sub graphs so that we could have the...
Thanks for your help @bitinn, but I am not looking for 2d solutions, that involve UV's even if the texture is tileable. I only mentioned the...
@GameDevCouple_I "You also have nodes for noise generation btw" which nodes are you talking about? I have only found Noise Sine Wave, Gradient...
I found a shader over at Shader Toy that looks like it might do what I want: https://www.shadertoy.com/view/XtBGDG I created a CodeFunctionNode,...
Are there any 3d noise functions? I want to make a displacement vertex shader, but the 2d UV based noise functions are problematic because the...