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@guycalledfrank do bakery have any standalone version that can be used for non unity engine ?! or do you guys know any app similar to Bakery...
HI there! I wanted to create a standard lit shader that has an additional input map for baked lights. (lightmaps baked outside unity, in 3D...
Where can i get the FSR2 package for BIRP ? i just found the URP one on the git
Hi @Ryiah can i ask you what is your estimated date for final release date ? i know it can differ so much and get delayed but could you just say a...
still no recursive reflections ?! :rolleyes: p.s. : https://assetstore.unity.com/packages/vfx/shaders/urp-lwrp-mirror-shaders-135215
may you do the same thing as i did in the post below with newest ios device you have and share the results (just add few more maps to test the...
I created a blank scene without any script and removed all packages, then i added a box with a material assigned to containing four 10mb...
its not in UI anymore because its deprecated but you can change it via editor script using UnityEditor; using UnityEngine; [InitializeOnLoad]...
idont know exactly but as i tested a 40mb wasm build on my iphone6(1gb ram) , it stuck on 90% too. i would try asm.js tomorrow but , its weird cuz...
this 90% stuck stems from low ram issue, how large is your build ? wasm or asm.js ? try it on more recent ios devices
one question guys , based on recent updates. are most recent iphones now able to run a 200-250MB wasm build ?
check out this page : https://forum.unity.com/threads/force-landscape-rotation-when-mobile-webgl-is-detected.725927/ as far as im not concerned...
its such a shame when you read webgl forum , its obvious that every one in every different period of time has gone through same issues for past...
+1 for this
Hi @DanOrgan did you managed to solve this issue ? if yes what was your approach
Does this mean that webgl mis-scaling and mis-positioning on ios devices is now fixed ?
Thanks for your respond @ProtoTerminator huge to load or huge for ram? i assumed that in worst case it would occupy something like 2GB of ram,...
Hi @doctorpangloss im aiming to build webgl for recent ios devices , do you still see that necessary to compile for asm.js ? my project with...
Hope you be fine soon frank. At least could you tell me which components or scripts should i try to manipulate(i should hand it to my programmer...
Update : When baking Selected LightMapGroups, if any previously baked objects being disabled ,that object would lose its lightmap end up ruining...