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@Skyfly All i'll say is that there are already a number of games that use ambisonics. Home theatre systems that are now also gaming systems opens...
I personally don't see the point for binaural, its limited in its application and perceptually it breaks down when there are differences in the...
The road map sounds interesting. I do quite alot of spectral work, but outside of unity and mostly in the multichannel domain. By the way you have...
hi there thats great news! Is there a way to instantiate mixer input channels such that it is expandable/collapsable during editing. I'm finding...
hi your work looks interesting. I'd like to know if it were possible to; 1. expose the parameters of each module such they can be...
HI Zerano, i was playing around with the patrol example and for my Ai, I'm using the ranged attack to which i added the patrol state to. To move...
Hi Zerano, in your 2.5d demo can you tell me how you are able to restrict the Ai to sideways movements. are you using rigid body to constrain (z)...
Hi, I personally can only answer (2) and (3) as thats exactly what I'm using it for. I've basically got Ai's patrolling platforms, and within...
Hi Simon, you have designed a great little asset and its all beginning to fall into place. So to kick off, there may be a design reason for this,...
that looks great! the goblins are great shots, although I'd possibly tone down their accuracy. When do they start to come in with the siege ladders?
i would certainly purchase this if there was a runtime feature to change the spline
for anyone looking to move the aimIK target via a game object here's a small script. I'm creating a 2d game, so it only needs to move up and down....
Hi Partel, Is there any other way to register into your support forums without having 3rd parties accessing email personal information? Some may...
Hi, I'm attempting to use the Biped IK aim functionality on my character and I'm running into problems. how can I keep the aimpoint infront of my...
could be the grab collider interfering
ok great. I noticed that if I disable the tail rotor branch completely, i still have yaw rotation control. On that basis, it seems to me both...
Hi wolfstien, i'm not sure if I am doing anything wrong, but I can't seem to get it to work after following the instructions. I'm not getting any...
great, thanks for the reply. yes I was referring to the aerodynamic analyzers, so thanks for addressing both in your reply. going back to the...
Hi, I like the package, however with the helicopter demo I'm curious as to the relationship the tail rotor has on the physical modelling. If I...
ah bummer, no fluvio paint in the update. Hope it makes it into the next update tho! :)