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@mikkellam Hmm, I see what you mean. Can you maybe make a MB script in an empty scene that has a reference to the Full Screen Pass Renderer...
Hey, I don't know how to help you with the issue but you can test you hypothesis using the Addressable Report after you make a build. You should...
@bilalakil I don't know your setup but wouldn't transforming `movement speed` and `Wave Number` into localized string variables make the whole...
It could just be that the packages have a different release schedule and the package is not yet live, we'll have to see in the following days /...
Lets not jump to conclusions. What it says is that they've moved the code out of the editor and into a package.
Something is happening Source: https://unity.com/releases/editor/beta/2023.3.0b3
It looks like they are reverting back to OS Menus in the 2023.3 beta. Due to the state of the new Contextual Menus feature, we decided to revert...
Regarding your second question, they've just announced the GPU occlusion culling at Unite. You can watch it in the keynote at 17m54s...
Hey @mikejm_ , I looked at background-size and found this alternative constructor for BackgroundSize:...
I don't know if this will help but you could try to delete all your indexes from the Search Index Manager...
It's available in the latest alpha (2023.2.0a16)
Hey, it might be related to this issue https://forum.unity.com/threads/ui-builder-doesnt-support-linear-color-space-and-ui-toolkit-too.1235737/
The `Upgrading to Experimental ECS for 2022.2 Beta` card in the roadmap has the wrong link:...
Hello, I just updated Rider to 2022.1 and when I open it I get an "IDE Internal Error" from the plugin. More info: - JetBrains Rider 2022.1 Build...
The range of the parameters of Color is 0 to 1. You can use Color32 if you want to use the range 0 to 255...
Hello, is the timeline still relevant? We haven't yet received the mail that our repositories were migrated to Plastic and the 28th of February is...
Found this on the 2021.2 subforum https://forum.unity.com/threads/any-update-regarding-increased-script-assembly-reload-time.1117138/#post-7200076
@aromana Have you seen this? https://forum.unity.com/threads/protip-super-fast-enter-playmode-times-when-working-in-dots.984543/
A change to this feature should come this week in a18. Sources:...
Hi, I just checked 2019.3.2f1 and it looks like it's fixed. Thanks and sorry for bothering you