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But AR Foundation camera does see UIs and I don't want them on my images :) Sure, I can turn them off for shooting time and then on again but...
Adrian, thanks for your idea. Screenshot might be a good solution but in my case it's not an option. Say, I don't want any UI's or any additional...
Hi austintaylorx Any luck with that? Anybody, is there any way to achieve what austintaylorx told about?
There's a getting camera image manual: https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/manual/cpu-camera-image.html The solution...
Hey, Any update here? I can see the latest Unity Remote in AppStore was released back in 2016. So, it doesn't support any AR, right?
Ok, I've reproduced it by placing the masked item inside a scroll view (i.e. inside default mask). Reproduces for both Image and RawImage.
Hey, Probably a bug, reproduced in 2019.2.1. If you add a SoftMask before creating children GOs graphics, it seems to hide all the graphics...
Our client has UMP Pro and we used it to play videos from YouTube. But at some point YouTube just stopped working and throws an exceptions when...
I will try that, thanks a lot!
The reason is: there's no font contains all the glyphs at once.
Hey there, We need to have a font asset containing all the existing currency signs. To achieve that I had to use several different source fonts....
I've got the project with a lot of UI elements in it. Some of them use TMP, the rest ones use UI.Text. So answer to your question is "original design"
Hi there, Does TextMeshProUGUI inherit UI.Text? If no, is there any way to use them both in the same method? Common interface maybe? I'm trying...
The script calls collecting right after playback ending.
I'm not trying to protect Unity QA (at least they could answer more frequently). But I'm suspect that problem not in Unity, but in Mono. We had a...
Hey guys. I've managed to get around our problem with forcing UI element to redraw at the end of the frame: TableFormat(){ //some data...
Hey there Our client's project uses Table pro and it worked great. But after updating Unity to 2017.3.1p3 the tables have started looking wierd....
Windows 10 x64. Windows 7 might have the same ones, but I'm not sure yet. Also, today I've tried the last beta, and it looks to work even worse...
I've just checked 2018.1 beta aaaaand the problem is still there. Is there any chance that it'll be solved sometime? Or is there any chance that...
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