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Hi @Spikebor that's a common mistake we do, the jump state is not aware of the next desired state, I'd suggest checking the jump state end state...
I wish the developer made the asset free or hosted the sources on Git to let the community maintain it
Thanks for the reply, indeed it is a UnityEngine.Object array reference, therefore not suitable for what I want to achieve without complicating...
The thing is that the Animations list from the MixerTransition2D is readonly, is there another way to change the clips?
Hello @Kybernetik, Is there a way to create a Directional MixerTransition2D from code? I would like to assign the animation clips at runtime...
I do have a MC_InventoryPro.unitypackage from 2018 will that work for you?...
Yep, it is abandoned, and I understand creators not willing or having the time to catch up with every Unity version and their broken API. Could...
Found a bug in DOTween Pro v1.0.330 -> DOTween Animation Component, Animations not starting when entering Play mode in Editor. It is working as...
Hello @JaksonHunt17 perhaps my post can help you get in the right track...
Understood now, I fixed the code above, now it is working
if I remove the Play in Update, and replacing the Awake by OnEnable or OnEnterState make no difference, Mixer state only plays the first clip (Idle)
If I don't call it again in the Update method, in the implementation I have then animation gets stuck in the idle one, which is the first...
Hello @Kybernetik, could it be that in the https://kybernetik.com.au/animancer/docs/manual/blending/mixers/ the NestedMixerExample is missing the...
Indeed, after opening the project for the third time the warning was displayed Animancer.Lite.dll was compiled for Unity 2019.4+ but the correct...
Hello @Kybernetik I was preparing a template for the patreons I have to follow along the tutorials, and downgraded the Animancer 7.3 Pro to Lite...
That makes sense now, the SetWithoutNotify is just changing a variable back into ORK Framework integration. By calling...
Hi @Kybernetik I'm getting a new warning ************************************* Possible Bug Detected: An End Event did not actually end the...
Hi MoonBeam91 By calling _Animancer.Play(.. you are actually calling the animation to be played
Thanks for the prompt reply, I added the [DefaultExecutionOrder] attribute, I couldn't find the [DefaultInitializationOrder] in Unity's API, and...
Hi @Kybernetik I'm getting a warning in the console from my Respawn state: "Possible Bug Detected: The AnimancerEvent.Sequence being modified...