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There is no .localRotation for a rigibody. If you move your transform directly with a non kinematic rigidbody object. It is gonna get messy.
hello This is a up message. I still not find an option. Basically, how can I loop in vfxgraph ? Or maybe create a local variable I can use each...
Hello all, I am stuck in this problem that seems pretty obvious and common. I googled it a lot and all I tried is not working. I am trying to...
Hello all, I'm facing the same issue on my project. Dynamic allocation would be great feature. When instancing the object for example. Thanks !
Hello, I want to create a force that attract particle in a vfxhraph : This is done and work. I want to have a list of target point : I made it...
Thanks for your answer ! It is reaching my algorithmic limit :) Do you have any clue to calculate this pseudo pivot point ? a method ? If I...
Hello all ! I'm using this wonderful feature to sample mesh in realtime. But, I wonder why it is not available to emit from a volume instead of...
Hello ! Thanks for this awesome feature ! Is it possible to emit from skinmesh volume instead of surface ?
Hello all ! I'm controlling the color of my VFX Graph with a script to adjust it externally. The script is in [ExecuteInEditMode] and it adjust...