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Currently stuck on 2019.4.9f1, would this still work?
Just got tail animator after being very happy with spine animator, legs animator, look ik, grounder etc. I do have a problem with installs...
I am using Unity 2019.4.9f1 I recently installed a few free git packages I am not sure which package ( I installed over 20) has done it but now...
Trying to use this for skinned mesh renderers, the example works fine but I see that it has a reference to the skinned mesh renderer it is cast...
Yes hello in deferred rendering all grass is transparent unless fully illuminated, is there an easy fix to change render queue or anything else?...
I am unsure what you mean by this, are you referring the manager, shader or grass prefab itself?
When changing the shader the grass does appear in builds so I am guessing it is the AFS shader and not an issue with the mesh. Also I was mistaken...
No, I dont get any build errors. I am using Unity 2019.4.9f1, AFS v. 4.02. I use the Geometry Brush to apply the grass and fern prefabs parented...
Hi I am having trouble with grass using "Foilage Shader v4" not showing up in builds. The "Fern Pre" shows up while using it but not "Grass single...
I was able to port the feature into crest, its not perfect (no alignment per pixel with wave geometry yet) but it works for what I need it. I am...
Yeah I watched the video and I either missed what I needed or it isnt there, but thanks for pointing out that the technique exists to use Unreal...
Thanks I've been meaning to port myself over to Unreal but am waiting on a clean slate before doing so, ie finishing existing projects.
I have moved onto using Crest because it seems like a decent enough replacement. I bought Playway and then UWS but am yet to find anything that...
I thought I had but apparently not. Thank you there are no longer any issues.
Hi Partel, I am having trouble with the Character Melee Demo (character player). When it goes over or under a certain height, the character starts...
Thank you very much, that is what I needed.
Thanks for the reply. I should have been clearer. Is there a way to know when it has lost balance / been unpinned due to specific circumstances,...
Hi Pärtel, Is there an inbuilt way to recognise if a puppet has lost balance due to being hit with a prop? For example in the melee demos, using...
Turns out it was a third party asset (volumetric clouds) interfering.
I can't find any documentation on how the "Post-process Debug" option works in 2019.4.6f1 I can't get any debug overlays to show in game view,...