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Hey, is it maybe possible to remove waypoints from the path at runtime? So for example, once the ship reaches waypoint 4, I want to remove the...
Pffffffffffff, as I was typing my response I realized something stupid I left in my script. Before I implemented SWS I had some test code that...
Thanks for your quick reply! Yeah, that helped. I am now able to switch from one path to another, all good! However, I am running into another,...
Hi! I need some help. Imagine that I have a typical circular arena. This arena has an entrance corridor. I want my character to first walk...
"QuaternionToEuler: Input quaternion was not normalized" is printed in the Console all the time whenever the scene is opened and any input is...
Hi!. I have just found your example and tried to use it in my project. I am using Unity 2020.2.1f1. I am getting an error, because...
Sorry to ask. Any news on when version 2.1.0 will be released
No problem. If you post some code I would be happy to help
What scripts have you tried to use? Maybe it did not work because the object you were trying to move did not have a Collider component, in case...
I am not sure if I understood you correctly. But I think what you need is to use Raycast to detect over which object you are swiping and then...