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Is there an ETA of when 2021.3.21f1 is going to be available for download?
Yeah, still. I wonder whether this is the right place to post feature requests such as these. I remember there was a feedback form somewhere......
Nope, 2021.3.16f1 (current LTS) still has the bug. A shame.
2021.3.13f1 crashes on videoPlayer.Stop() in Android too. Will upgrade to the latest LTS in hopes the bug is fixed there. Will report back here.
+1. Final users DO get development builds from us because of stack traces and line numbers in bug reports. But the final users should NOT see...
No, I meant this: https://docs.unity3d.com/ScriptReference/Cursor.SetCursor.html It crashes when used in Android. GerardInc says about cursor set...
We have narrowed down to a code chunk that is meant to change mouse cursor. As there is no cursor in mobiles, I have simply #if'ed it out and...
Well, the other 20% ran out of memory, why not? Those devices probably have many other apps running and eating up memory. You can try to catch...
Looking at your first code example there's a line: at art::Thread::ThrowOutOfMemoryError(char const*) It is probably telling that the device ran...
I haven't tried the hacky workaround mentioned earlier nor did I try to make a service. But since there is a lot of talk about running a...
According to https://docs.unity3d.com/2020.2/Documentation/Manual/class-TextureImporterOverride.html#supported-formats there is no support for BC7...
Hi. Your question is vague. Are you asking about the ball being blurry? Well, my guess is it is scaled up. Please elaborate more on your question....
Hi. Why didn't depth of field post-processing work for you?
Well, long story short, I have converted all 0.5GB of videos into DXT5 and ETC2 texture atlases 5.8GB each in .pvr containers, supplemented with...
My concern is the time it takes to download images from server. Our clients (well, players) already complain about long loading times of...
Actually, video algorithms (at least some of them, not sure about VP8) store not the frames but differences between them (from the last keyframe,...
Hi. We've got a large 2D MMORPG and we need to be able to make and play many different kinds of effects/animations. Because of their high...
Please disclose more information. What kind of game is it? What genre, theme, maybe throw in some references. Also please describe a little bit...
WebGL major issue here. We are facing increased load-up times of our game. After being downloaded the pure time after that and before the game...
No, please don't do it. "Upgrade" feature would mean the existing Unity installation gets modified. While some projects require upgrading, others...