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Hi, I have to develop a serious game where two players have a half of the same touch screen and can play by dragging things to move them at some...
Hi, On our project whe have an attack that have a triangular hitbox, the collider is a mesh collider (we don't have other choice for this type of...
I did the particle design for a triangle mesh https://gyazo.com/6a6acf36bba4965bb8bf99e5e443b668 the last step is to generate the mesh (I'm not...
I'll try this during the week
If I understand, the key is to create the mesh just before the attack is instanciated.
Hi, I wanted to know it there was a way to make irregular triangle shaped emitter where the 3 corners of the triangle are set by the player...
Thanks for the answer =) Then I'll replace the material with the one with the dissolve and just make it as close as possible to the previous one.
Hi, On my project, I want to use a shader that makes the character dissapear while the model already have a shader on it. this is for making the...
Hi, For my student game I'm using the unity-chan shader, for a result that look like that : [ATTACH] And I'm trying to use the shader graph for...
Hi, I got a problem. When i'm exporting my animation to unity the animation is more pronounced (see the screenshots) Does someone know why ?...
It's good I found the solution.
Hi, For my last year student project, I need to use spring bones for handling hair animation. I tried with a braid first and I can't get it...
Thats the solution we have right now but I'm searching for another solution than that because we have problems with our assets with that solution.
Hi, I have a project in school in wich we have to do parallax and I'm searching a way to do it without having to place the layers of the...