A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
After looking up `UnsafeAccessor`, if it's true that it has 0 overhead which I have no reason to think otherwise, it's indeed a replacement for...
Same here. I will cry if or when it hits me, but it's been very useful to have that access without reflection. There's also this...
Found the problem (I'm on Unity 2022.3.15 LTS due to console support). In Editor > Project Settings, Disable "Load texture data on demand". This...
The way this could happen is having the animator check if the material used by the renderer is an instance. If so, don't use material property...
It appears the feature has been broken for some reason. It was also working for me on a previous 2021.3 version, I was able to have any format on...
Could you try cleaning up the benchmark to optimize the ryujit version? That would help a lot. The gains may be great or small, but without...
This is quite painful as seems the only option is to not use the srp batcher in this cases, for no good reason.
Please stay strong as it's people like you the only ones who can make Unity get back on their feet.
Is this a joke? Can we get Unity's source code, like with Unreal, so that the community can finally fix Unity? Just today I got a valid bug report...
This API is now available on Unity 2022.3.20 LTS https://unity.com/releases/editor/whats-new/2022.3.20 Being an LTS I wasn't expecting that. This...
There's a bug with Get/SetTrails and Particles when the trails module "Die with particles" is off. In that case, when a particle dies, the trail...
Camera.current may be what you are looking for
This may help...
It's not off-topic, this feature requires Unity 2023 which has a different pricing than previous versions. The ones interested in using this new...
It may be coming. It took a while, but this may be it. Sadly would require using the Unity with the runtime fee....
Notice that Texture2D.GenerateAtlas can return true when not all the textures fit, giving it a width or height of 0, or having its bounds...
I'm not 100% sure because I didn't test it on a player, but AudioMixerGroup are actually AudioMixerGroupController, an internal class that could...
Done! CASE IN-64130 This bug should only affect those who use a shader where lightmapping is behind a dynamic branch instead of a different...
I'm having this same issue. It can be seen in this 5 consecutive batches, which break even though the frame debugger reports the same keywords for...
If or when the CoreCLR release happens, will it be for PC only (and maybe some other platforms) or will we need to wait until all platforms can...