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I've searched around but haven't been able to find a tutorial for this. Tried a few things, but I can't get it to work. All I want is, when you...
For damage feedbacks and the MMfeedback component, I want to put a damage feedback animation on an enemy. I used auto build AI character and...
@reuno > What do you mean by collision matrix, and how would I have modified it?
@reuno > it works in the demo scene with the corgi. In my scene, my player is on sorting layer 'player,' to repicate the layer setting on the...
@reuno If you wouldn't mind, if I have the character push component on the player, what has to happen to collide with the pushable block and push...
@reuno Ah sorry, I don't know how I missed that in the input settings. Thanks for the response. :)
Trying to create a pushable block. Dragged the prefab from the retro demo into my scene, its sorting layer is "pushables" and its sprite renderer...
Yes but how do you know where each pivot point should be in relation to all the other pivot points so there is a seamless animation?
Say you have a series of sprites for an animation but they are different sizes, maybe calling for different sized canvases, and you import them...
I had accidentally put a position transition for the boxcollider2d offset into the walk animation that was moving the offset, which in turn was...
I want to have a cloud of dust pop out of the enemy when they get hit by a weapon, but I don't want to do a particle feedback. How would I call...
Fixed I had a property in my walk animation by accident, that I didn't go back and check, the box collider offset was transitioning. Thanks
Is there a way to stop the player from stutter-stepping on slopes and uneven ground platforms?
Ok thanks for your help.
Oh okay. Thanks :) I've set it up but is the animation frames don't play, the character does move on the y axis up into the air however. Is there...
Thanks. As for the jump, in the retro corgi animator, the jump animation is only one frame, but if you want more frames you have to use a blend tree?
Would I make the melee weapon game object itself a child of the player, and then in the attack animation create a melee weapon position property...
Thanks very much, I'll take a look at that
I'm trying to make a melee weapon attack. It's a sword that the player will swing. (unity 2019, 2d, side scrolling type game) I followed the...
Thanks. I misspoke, actually didn't mean unity hub, I meant the project open screen in Unity 2017, but I have the hub now, and I was able to add...