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Use your built-in task manager based on your distro.
I'd also like to add on Linux Mint 21.1 (Ubuntu 22.04) closing Unity-Hub does not kill the process. There are still unity-hub.bin processes, for...
For anyone on Linux, you can simply kill the unity hub task and re-open.
Are all entities added to the same BVH tree regardless of layer?
It did, thanks!
Upon taking a few steps back, it seems that instantiating a new VisualTree from a VisualTreeAsset returns the asset tree parented by an additional...
I have a UXML document that I load, and I use as a base for multiple pages. When I try to add a new one to the tree, the new ones don't expand to...
Suddenly, new scripts I create do not recognize a bunch of random name-spaces I have. I have already tried: - Deleting library and csproj files -...
Thank you so much for all of this useful information. I have used it to make my own navmesh.
Thanks, I just added the newest version from unity hub, I didnt bother to check lol
Unity 2020.3.24 Fresh install, fresh project. I installed from git package com.unity.entities. I would like to add that this kind of thing...
I used a 2 layer HPA* with Line of Sight path smoothing. The reason it's so fast with LOS is because I used a grid, where you can use Dijkras...
The performance is good, but the layout of code was bad. I used alot of unnecessary arrays, and you can clearly see the "amatureness" of the code...
No, I didn't use flowfield. I stuck with A* because I use my own navmesh.
For example, I would like to use the same animation for multiple different horse or elephant models. The only difference between the meshes would...
Yes, sorry I haven't worked on this for a while, as it uses an older api, and this was kind of a test run. It wasn't really that good either, lol.
I would like to add that changing my vertex shader to this seems to work. Could someone please explain why? v2f vert(appdata v, uint...
I have a shader which I am using for gpu skinning. Right now calculating the frame in the shader works. When I try to calculate the frame on cpu,...
Thanks.
Ok so turns out I am still a noob. My editor scripts weren't inside editor folders. For anyone else, just make sure any script that has any...