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everytime i open the editor for my project all the light will be disappeared,and i have to randomly select some gameobject sometime the light will...
Unity Issue Tracker - The Realtime Point Lights are casting shadows non-dependant on the surrounding GameObjects when the Camera is being moved...
1. Open the “TestPointLightRepro“ project 2. Open the “ReproScene“ 3. Open the “Window > Sequencing > Timeline“ 4. In the Timeline window open the...
thats strange thanks.
this does not work for me ,have you done something else to fix it?
for me ,recompile the shader.
urp14 forward+ point light culling error when orthcam move the point light which at edge of viewport will flash(enable and disable)
i want to change the TerrainData assigned by the terrain component, how to do that in unity editor?
yes i read that but unity exception will break current update,this means if you are using updatemanager to controll all updating,one exception...
i have to mention that.in my workspace the obj.Destroy() is an extension method,so it doesn't care whether obj is null,and also the...
and i have to mention that. the try catch is not at very lower layer for example in update manager void Update(){ try foreach...
I think you guys ignore the code i posted. the code is describing a scene that once something wrong in picking action.then the catch just destroy...
that's right,even unity has known issues in every version.human cannot create a program without bugs
what I mean is not hiding the bugs,I just want to make sure player feel there is no crash during the game.but actually the log system will save...
but in fact ,we cannot fix all bugs before release. for giving player a better experience, why catching all bugs is not good?
I have carefully studied the opinions of experts on exceptions and errors/bugs, and the general consensus is that exceptions (whether handled with...
this still cannot check between creating and pasting.
is there any way i can get the track's current transition duration in timeline from an animator?
if i turn on the reflection prob update [ATTACH] this is 2021lts result [ATTACH] this is 2022lts result
my pc is 2080+9900k yes i have custom render features, and i have update the code to urp 14.