A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks for the response bgolus. I am a beginner in game dev, so I will need to do more studying before I can tackle this. To clarify, this...
Hi, I am trying to create a material of 'edge only outlines' (the inside being 100% transparent). [ATTACH] <--- like this (from tetris...
I am trying to create a transparent material that can "hide" itself. I will ask this question using images: Firstly, here is the...
When the camera switches from Perspective to Orthographic the particle effects are affected. However I have background particles that need to...
I am unable to smoothly Lerp the Color Filter on the post process volume. This stuttering is noticeable when doing slow lerps (5-60 seconds) I...
I want to create X number of particle emissions. Each emission varies in color, and position. In my VFX Graph instance I create these...
No, I meant to ask: can I send midi events to MPTK? midiEvent ----> MPTK api ----> play audio I ask this because I already built a midi...
Hi, Before I purchase the PRO version I have some questions: 1. Can I send midi events to the audio player? I am using my own...
When I rapidly send events to the VFX graph, some of them do not activate. Is this a bug, or am I missing something? Here is an example of what...
Hi, My particles are unexpectedly disappearing/reappearing. (When I move the camera towards the particles, they disappear. When I move camera...
Ah I see, so the "particle strips" is an attribute in the Initialize block - that can be changed via the Inspector. I found it now.
I would like to create strips (trails) in the VFX Graph. Is this feature not supported on the Universal Pipeline? (I wasn't able to get it to...
bump
Thank you. I am able to set up the custom attribute getter, however it doesn't seem to work. Do you see anything wrong here? //this is called...
They are currently activated but the only thing I can find is "Get CustomAttribute (Float)". I cannot find the "color-1" attribute. [IMG]
Hi Julien, When I do the following: _attrib = _vfx.CreateVFXEventAttribute(); _attrib.SetVector3("color-1", color);...
I want to spawn hundreds of explosions in quick succession. Each explosion varies in position, duration, color, intensity etc... Currently I am...
I'm trying to create a lifetime gradient effect, however I need to pass in the colors as a parameter. Is this possible? Thanks! [IMG]
Hi, Is the trail renderer availble in 2019.2a ?
Is trail rendering available in the VFX Graph?