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If you are working at the 2D map at the moment. Could integrate some Placeholder shaped like circles that can be colored differently and could be...
Could you show of this building (51.833706, 12.238140) in Citygen3D thats the area I'm interested in.
Still in Planning Phase and in experimental Development but here is a thread that might interest you...
There will be the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Montreal, Quebec, Canada: 21-23 May 2019...
I'm also curious did you?
Procedural terrain generation in Unity3D based on OpenStreetMap data [MEDIA] https://bitbucket.org/juldaani/armw_server/src/master/...
How many tiles have you used? I had a similar thing with 64 tiles, I converted them all to scenes that seem to work better, but as Richard said if...
https://e4ftl01.cr.usgs.gov/MEASURES/SRTMGL1.003/2000.02.11/ If you just need the jpg of the heightmap
Hey there, another idea. Just to post it here before i forget it. Just ignore it for now. If someday the AI module will be developed I think it...
The Video released by jasper stocker, the creator of that asset, suggest that it is possible too create realistic Buildings. So I'm keen of how it...
Well time to spitball again, so you want procedural Maps (well me too), but for myself at least I have no experience so far with the following...
@CityGen3D - WaterIssue - I had this sometimes too, but strange enough it was generated but below the map and i manually lifted it up. Still whats...
V 0.4 (If you are a advanced user you already know/done most of it so skip) Setup at the moment for those who download it at the moment - Post...
The developer of TerrainEngine uses it. Dyox.
Apperantly the Dyox the main Developer from TerrainEngine
Since your a Programmer, thanks for the reply, maybe that could be also interesting for you...
Well hello there this is just for fun (till Version 0.40 is arriving for more Information look at the Twitteraccount and Demostrationvideo)...
From my personal opinion and I speak really just for myself. I'm just learning Unity so I already use the 2018 Version but most of the project...
In case some people didn't saw it, 0.32 is out. Roadmarkings are working, Building info are is Parsed in the 2D Map. My only Question would be...
Some things that I wasn't able to get on my map are "Tree Rows" 51.84743, 12.41286 (still not working after looking into the query on osm)I tried...