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hey A_M, you didn't post your rendering code, but the problem is probably there. On android, you can call java/native code that does gl...
For those who are curious, got a confirmation this is an asset server bug that will be fixed in an asset server update, from SteenLund in this...
Awesome, thanks Steen! great news on both items :)
We've found that *all* full screen effects (meaning anything with OnRenderImage attached to the camera) crash on android devices (Nexus S and...
Thanks Jeff - FBX still works fine and manual export is what we've been doing in order to keep working, but since this worked in 3.4, we've got...
We use the asset server with Unity Pro and Android Pro for an android project, and since updating to Unity 3.5 we've found that if an artist...
So Unity 3.5 is supposed to have a cache server that can speed up importing assets by sharing the imported assets - where do we get the Cache...
I've been playing around with multiple passes, and I think what's actually going on is that each Subshader can only have one set of Tags...
So whenever I've needed something that is present for every scene (like game session data, debug info and controls, network management, etc.) I...
Whoops, reading my post and looking at the screenshot I think I figured it out - for those that are curious: ---------- looks like the SceneView...
So we're making our game editor by extending the unity editor, and it would be extremely useful to be able to move the scene view to a particular...
Thanks Raider, for your reply. I'm not sure how multiple cameras would help - I think I'm not expressing my problem right. What I would really...
So we're drawing our own camera preview using render-to-texture with the main camera being positioned at specific places in a custom EditorWindow,...
Your problem is winding order - look at the engine with the problem, you can see the interior faces. This shows the engine is "inside-out" so you...
Thanks Ntero! the preprocessor commands work great, and they kept me going...
Thanks Jesse, I think what you are referring to is the delegate EditorApplication.playmodeStateChanged and what you are suggesting is rather...
So I've been implementing game editor needs by extending the Unity Editor, and for many of the tasks I've wanted to do I've needed to have stuff...
I'm quite happy to see undo working for so many operations now, and the ability to register my own undo events is great, but the "selection...
I haven't tried server 2003 so can't help on that front, but you could want to try sysinternal's ProcessMonitor as a way of diagnosing the 'could...
Hey all, I'm implementing my game editing needs by extending the unity editor, and in order to be able to give good visual feedback on the...