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No, I did not
For a webGL build, I am unable to click on any UI elements. I am able to in the editor & Mac builds. In the webGL build, there are no errors so I...
nice. :D Thanks for letting me know
Any updates on this? I have the same problem
Ah thank you. I had to show preview packages to see the collections package.
I am having issues importing NativeList. It is not able to find the struct. I am able to import NativeArray just fine. Here are my imports: using...
I also get a similar bug where the base color is not affecting the object only the emission is.[MEDIA]
@n00body Just tried it. It seems it is a Usky, problem thanks for the help!
Did anyone try to setup this framework with Usky? For some reason alloy shaders are not updating when the Usky skybox is dynamically changed.
I get this too in 5.4.0b9
Never mind I fixed the problem
I'm trying to add animations to my node based movement. It is mixed with the navigation system. I want my player to move to the node (agent sets...
Thanks I was able to solve my problem. [IMG]
Hello, I'm trying to code a shader that allows me to change 3 colors each in different directions. My game is a isometric game and I want one...
Any Fix on this?
@chingwa Thanks ;) I used masked for ground detection and I forgot to un-check the water layer... This asset is so cool by the way. I honestly...
My character is walking on the water and is not going under the water. I have a collider and the water has a collider as well. It's 3rd Person so...
I have the Unity 5 release and Im having some problems. I read the readme and followed the directions but I am able to walk on the water and foam...
I dont know if this been asked before, but can I use Rain{Indie} for ai on large scale terrains/multiple terrains at once? More specifically, I'm...
I cant seem to get raycasting to work using the sample assets mouse look and the FP Character controller. It does raycast but only forward. ex....