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I don't think I've watched enough tutorials to know whether or not SubZero's series is one of the best or not. I have been programming for a few...
In this case, by collision, I meant an intersection. Thank you for the clarification. It is quite ironic that I pointed out the same incorrect...
This is an interesting concept. I've seen it done a few times before, but not in this genre. I will be keeping a close eye on your progress, so...
Cute concept. Going from the trailer and screenshots on purefungames.com, it's a vertically scrolling dodger, right? Is it endless or level based?...
Hah. That's pretty funny. The four elements of the world; Earth, Water, Fire and Steak.
Well, if nothing's been changed except those lines, the bools should still be in scope. I'd like to point a few things out about your code that...
Yeah, I often come off that way, so, it's my fault. :) Hopefully, OP will post about what they've tried with more information later. I'm...
This. A lot of topics may be hard to understand at first. Every time you come back, you'll hopefully know a little bit more about connected...
I do not think myself clever. I was genuinely interested why you suggested it was likely causing the problem. I just benchmarked Vector3 creation....
What is your basis for this? From 30 FPS to 25 FPS is a loss of 160 milliseconds of processing time every second. Assuming three Vector3's could...
Instead of checking for when keys go down and up and modifying a member variable for movement direction, just check to see if the keys are down...
I watched the latest video on raycasting. Here's some thoughts. *When explaining RaycastHit, you call it a method. It's a struct. *Saying "just...
The trailer is stellar. The level variety looks to be amazing! It looks like the mammoth has gotten a fresh coat of paint, but who's the fourth...
I just finished the game with 100% completion. Here's my thoughts. First, the good. The color scheme pops nicely and the graphics have a...
I just redeemed code number 2. 3 and 4 have already apparently been redeemed by others. I will post my impressions here when I have the time, later.
Thanks. A long post doesn't always require a long response. Also, no problem. :)
Ah, that makes sense. I never noticed that 2DTK's gizmos took precedence. Thanks from me, too, then. :)
I'm not sure if I understand exactly what you want, but if you want to access the normal movement and rotation handles available to other objects,...
Way to prove her wrong. /sarcasm Your videos are good, but I wouldn't say they're "damn" good yet. ;) Remember that an arrogant programmer is...
You can mute a sound effect by muting it's audio source using Mute, or stop it using Stop. You can then use PlayOneShot to play another audio clip...