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I remember rigidbodies going through objects in unity, if they are moving very fast. And I also remember, that this was supposed to be solved, if...
If you started 7 threads in the forum and no one but yourself is answering your questions, does that mean you have outgrown unity developer's...
Hi there, I am struggling with physics for some time now and think, it is better to ask for help. Link to WebPlayer I am using spring...
Hi there, I had an obsession yesterday to implement an undo and redo functionality. Since I already have a working save and load functionality,...
Thanks, man. It is not working with: Input.GetKeyUp( KeyCode.Return ) And the check for keyboard events has to be done before the textfield.
The shader code in the linked thread is outdated. Is there a new solution, because I am at the same point trying to get an outline around cubes...
No one?
Hi there, I have implemented a textfield in my GUI. If the user has entered his value, I want to apply the value and close the menu, as soon as...
Yeah, it is kind of dirrrty ;-)
The best thing I can imagine at the moment is: - put bomb and boomerang in different layers - exclude the collision between this two layers only...
I'm not sure, if I understand you right. If your object is no rigidbody, then it should not be affected by forces or whatever "physics". If you...
Hi there, in my scene, the user is able to move rigidbodies around. For example doors and windows. I solved that by creating invisible objects...
After reading this I decided to try out the Tag "RenderType"="Transparent" in the shader code and voila ... it works. Thanks for the impulse.
Yes, but there is no change visible. There is no boolean on this wall. The doors and windows are movable while runtime. They have a plane on each...
Thanks for your answer, but that didn't do the trick.
Hi folks, I have modified a simple diffuse shader so that it acts later in the render queue. If I attach the SSAO script to my camera, it looks...
Hi there, in my program the user can switch between a perspective and an orthographic view of the scene. I would like to do the transition by...
It is not clear to me, what you do with cycleTime in the Start-Methode, but your LateUpdate-Function is working fine, even with a constant value...
Hey guys, I want to make some objects in my scene blink. Until now, I do this with: renderer.material.color = Color.Lerp( Color.white,...
I noticed something: My object seems to forget the value of the "systemMode" variable, when I change the level in the hierarchy. When it get's the...