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This is an amazingly detailed response, bgolus. Great write-up!
I couldn't tell you an algorithm for exact translation of gamma to linear. What I would do is link the tweening to an animation curve with...
Isn't it easier to just adjust your tweening curve?
Okay, I listened to your (honestly great) talk, and I now understand that my definition of real-time is not equivalent with what Unity means when...
Here are all my lighting settings. All objects on the screen have "static" unchecked. No other light is in the scene. All post-processing is...
Yeah, I've realized that this is the case. I had interpreted "emissive" as "emits light", and that it would work just like having a point light in...
I was under the impression that Unity utilized .csproj files in order to detect the existance of projects. That was apparently wrong. I figured...
[MEDIA] Hi, I've been attempting to follow this tutorial, which details the usage of ShaderGraph to create a emissive material that pulses in...
Preface: I have about 7-8 months of experience with Unity, and about 10 months of experience with C# and coding in general, with very little...
I admit, I did not notice that states contained a manipulable list of transitions. That could be it. I'll have to test it. Thanks for pointing...
I created an experimental controller with three identical state transitions pointing to three different states, let an object loop around this...