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My history with ECS, is that any release no matter how major or minor, will change core APIs. So that old code must be updated to it. And if...
Turns out that was it. I put an offset, and found I was closing in on 0-transform.position (position being the only transform operation happening)...
I'm using Unity Splines 2.3.0 on Unity 2022.3.7 - I have a SplineContainer, which I have it evaluate a position on the Spline via Evaluate...
I would still love to find a solution, but for now I'm moving forward with C# based mesh deformations and don't have this code base to test any more.
Example: [ATTACH]
It seems I can use vertex at least for cutting the triangles out. My equations is a little off, but it seems like I need to get 3 vertices (makes...
I'm working on code that will work with low poly models to cut out faces and change colors of other faces. I'm somewhat new to shaders. I'm...
New Answer: From Unity. Using the Experimental Navigation AI, (currently at 1.0.0.4 I believe) you can now have multiple directions of navmeshes...
Thank you. I'll look into Harmony and Zomboid first, but I'm thinking of going the Roslyn/C# compiler route at present. I wrote a system on that a...
I'm considering different ways to allow players generate plugins for an RTS I'm working on. It is focused on PC and Mac. What are some ways I...
Thank you, that was enlightening: "Graph View isn't being developed" I had been wanting to work with GraphView, and hadn't even realized that...
I'm building a custom GraphView for AI in my RTS, and I'm looking for a solution to drag elements OUT of the graph view. I can drag Scriptable...
Huh? I guess I kind of solved that on my own. :) I just realized that is effectively what Package Manager is. By default showing only release...
Is there a single page that lists the release state of features in Unity? I.e. Unity UI for runtime, DOTS, TimeLine, CineMachine, Node Graph, etc....
Another note, is that the previous year's releases typically don't become LTS, until the new year has a Final release out. I.e. once we see Unity...
Thanks. I did try that. It does automatically make the changes, but it can still take up to 5 to 10 seconds with the editor fully available to...
In editor, Unity serialization can get a little over done. I have a project which file I'm refering to is here: TerrainTests/ForceGraph.cs at...
If the monobehaviour that has the only references to the child object/action/event is destroyed that should be fine. I.e. all references would be...
I'm using a force graph as part of an in-editor design tool, but I want the visualization in real time. [ATTACH] At present this only operates...
That would be nice. There is probably an asset/VISX plugin for that. However, I'm running VS Pro with what I believe is the most updated/connected...