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I had an issue with compiled DLL but I managed to find a workaround. I hope it helps anyone. What i was doing : Generate DLL Call...
The goal of the solution is to avoid reimporting the whole project which deleting the Library does. I'm sad my solutions did not work for you.
I may have found a workaround. The idea is to totally remove the UI System from Unity then put it back. Unity should reload its modules. I wrote...
I filled a bug report to Unity and they said they were able to reproduce the fact we can no longer reimport UI Assemblies. They sent it to...
I tried to fix the script but Unity changed how "AssetDatabase.ImportAsset" works in Unity 5. My workaround is no longer valid in Unity5. It...
We had this issue when trying to remove colliders programmatically on children of a prefab. We avoided the issue by calling...
I made a script that appears to fix the issue when it happens. What the script does is like right-clicking on an asset and select "Reimport"....
Have you tried to call "SetVertexDirty" or "SetMaterialDirty" on the UI.Graphic every frame when playing the animation? We had similar issues we...
We had this issue a few times in b20, haven't tried with b21. Saving a scene with Unity in this state will create "Missing Script" issues on all...
OSX only for now. I believe Windows support is on the unwritten roadmap.
According to android's documentation it seems right: http://developer.android.com/guide/topics/data/data-storage.html#filesExternal
Did not work with the HTC Amaze with the tool. Might be the implementation of the tool in this case. Here's the code in question: public...
If a phone has no SD Card and plenty of space on the phone, the game data will not download. For most phones it makes sense but some recent phones...
It is possible to get the bundle code of the installed gamedata apk directly. It fixes a bug where the User would go in Android "Manage...
I am interested to take a look at it if possible.
Most of the time we avoid using "PostprocessBuildPlayer" and instead we call the commands from Unity using "System.Diagnostics.Process" just after...
Have you taken a look at the approach of using "jar:file://" + pathToDataApk + "!/assets" I mentionned above? It could work for WWW files. The...
I made a test project in the same APK WWW works But a video with an url won't. Could be a bug with unity, I submitted it to Unity....
Have you considered using "jar:file://" + pathToDataApk + "!/assets" ? (Source:...
Useful but low priority feature suggestion for automated build system support (without user inputs): Basically it would be to output a config...