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Any chance this will get an update to be compatible with the Job System. On some closed platforms I have really bad performance with this asset....
I totally agree and you didn't even post anything to show. So this thread helps no one. Also I decided to join Team a poll in. I don't know why :)
The way I am currently doing it is to create a callback that runs every time I click the button to add or remove an item from the list. It...
Ah OK thanks for the info. Now I have to go fix my custom Visual Elements so they can work properly. I was kind of using a hacky workaround that...
The info you linked is basically what all my custom visual elements is based on. I thought there would have been more advanced examples around....
You can just create a class in your USS file that sets the highlight color. And when you want to highlight an element you can enable the class on...
So I'm working on creating a visual element that has a list of of elements. Each element will have 2 child elements one as a popup field and one...
I can confirm I have this error as well. I'm using Unity 2019.3.0f6 Everything was fine last night when I was using Unity.
Maybe I didn't do a good enough job explaining what I want. So what I am trying to do is have a custom list of elements that can be dynamic. So...
I have a custom Visual Element where you have a list of popup fields that can be added and removed by pressing the add or remove button. Is there...
Add the button to the root object and that should fix it. Edit: Just realized You did that. have you trued ClickedWithEventInfo? Does that work...
OK I'm a bit confused. I was using a scroll view in another part of the editor I'm making and I tried dragging a visual element onto the...
Ah I see, I was only going to use it to see what temporary data looked like in the list so I could format it properly. I'm so use to doing it...
I just downloaded UI Builder. Wanted to see how it would help with quick editor window building. I don't see a way to add items to a list view...
So I realized Preview 6 was released (Haven't been paying attention to releases as of late) And when I updated it fixed the issue for me. So...
I got this while moving the mouse while async scene loading was happening.
Oh no it was a bug that was introduced in 1.0.0 Preview that was fixed in 1.0.0 Preview 1. Glad you got it working though. Things like that...
If you are using 1.0.0 Preview it is broken you have to have preview-1 It was like that for everyone before they released the new package update...
What I did was just have a blockint_Input variable and made anything that was reading from my input controller not receive the data. But that...
So I figured I would just use one persistent playerInput instead of having one per scene. But now I have this issue where the UI Input Module...