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I was able to sort this out. The issue is due to my class type not matching the file name and not due to the generics as I initially thought.
I'm trying to script a component that extends from a generic abstract class. For example: [AddComponentMenu("MyComponents/MyComponent")] public...
Can I change AudioClipLoadType of audio clips at runtime? Runtime in the sense while running in a device. All examples I found use Editor...
In the 2018.4 documentation it mentions: Download Android NDK version r16b (64-bit) from the NDK Downloads web page. Extract the android-ndk-r16b...
I think we'd work on feature branches on our forks anyway. Then we'd be creating PRs from our feature branch to the upstream project's `master` or...
Will do. BTW when we change LocalizedString.StringReference does it supposed to update the corresponding UI.Text as well? I'm using package 0.3.1...
I'm updating the string reference of a LocalizeString at runtime. But the UI.Text won't update unless I reset the...
I have a post-processing profile applied to my main camera with 'color grading', and 'chromatic aberration' enabled. Here is a screenshot of the...
[IMG] When profiling on Android, I'm seeing spikes in Physics.Processing. There's only one static Box 2D collider in the scene. If I disable...
Finally, it got approved after creating and linking to my own privacy policy. I also updated one of the old releases in the beta track. But I...
Can't we no longer use Unity provided privacy policy to publish Unity games on Google Play? I have been making regular beta releases on Google...
My last release also got rejected. Do you link to your privacy policy in the app itself? It seems that now we have to. Under personal and...
This is how the PSB looks in Photoshop. [IMG] This is how it looks when it's imported into Unity. [IMG] It's the overlying layers inside the...
Hi Leo-Yaik, Are com.unity.2d.animation@2.1 and 2.0.0-preview.1 shown in package manager the same? If not how can I get the 2.1 version?
First of all thanks for providing us with these cool packages. I've been working on a 2D mobile game and experiencing a huge FPS drop similar to...
But that depends on the 'Maximum FOV' property right? I don't want the camera to zoom out too much. As for now I attached a script to the...
I think now I understand the issue little better. Say we have target1, and target2. So to add target3 and to remove target2 from group, I had to...
I'm trying to adjust weights of targets like: IEnumerator AdjustWeightOnDistance () { yield return new WaitForSeconds(3f); for (int i =...
It's a 2D game and I'm using a perspective camera with body set to framing transposer. I have a cinemachine vcam with 'follow' set to a target...
In short, I want to change the camera's position OnPlayerDeath. I have a Player class that invokes a PlayerDeathEvent: class Player :...