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@smunky Thanks for the great plugin! I know this hasn't been updated in a while but I was having issues with it displaying correctly on high DPI...
I'm having a similar problem; only I am using an "AnimatorControllerPlayable" directly in a PlayableGraph. I have found that if you drive...
It is fairly trivial to write an abstract class that works for your first example: public abstract class NotificationReceiver<T> : MonoBehaviour,...