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check the animations and make sure they arent controlling the gravity
Hi, if you still haven't fixed it was just wondering why you are rotating the character? If it's so that it always moves forward based on the...
Can you send a picture of the object in the scene with the collider settings You can also try adding colliders to each limb so they will stick to...
If its 2d art then just make a transparent version with no outline and change the sprites to the transparent version when you want it to be see...
rigidbody2d.AddForce(Vector2.left * Input.GetAxis("Horizontal") * moveSpeed * Time.DeltaTime); rigidbody2d.AddForce(Vector2.up *...