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Another +1 for the zero-G walking AI :)
For weapons I see you have many types we can work off of but no beam weapons, is that something on your todo list?
Took me a bit to figure it out, it's in the Animator, remove your death sprite animation and just add a Sprite Renderer.Enabled property and set...
Hi, I'm trying to setup a weapon that fires 3 shots, one on top of each other. So in the ProjectileWeapon component I have it set to...
Hi, this may be a silly question but I searched the docs but can't find a way to set up a fade in/out after dying (staying in the same scene), I...
Adding fx and sfx's in 'Touch The Ground Effect / Touch the Ground Sfx' in Character Horizontal Movement component works for me when the character...
I think you can just set the Death Forces to x 0,y 0 in the character's Health component.
@Quinn221 I've also had this issue, but I think I figured it out. I haven't tested it when you load a different scene, but it does work when the...
Perfect thanks!
ok thanks, I'm not there yet in my learning, I just know how to enable/disable things right now. :) I'll keep trying to figure it out...
Hi, sorry for the noob question, but, what is the easiest way to modify a characters ability at runtime? I've been trying to use a...
@reuno ah ok, got it, thanks!
I 'think' I found out why, if you move the second CheckPoint1 to the left of LevelStart you'll spawn at CheckPoint1 and not LevelStart when you...
Hi, first off thanks for the great engine. I'm having an issue and I can't figure it out. When using 3 CheckPoints (in the same scene) they work...
Hi everyone, I'm very happy to release my first sci-fi texture set. This volume contains 26 materials, many materials are created with multiple...
Hi, I'm working on a sci-fi texture pack for Unity and I'd like some feedback if possible. Here's some images of a selection of materials I...