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happening after upgrading 12.to 14.0.8 and 2022.3.4f1 Reported issue Looks like something is wrong with how HDRP constructs and assigns the...
I reverted all my addressable asset groups as they got updated via 1.21.12 and that fixed it when I rolled back to 1.19.19 This same issue has...
IT seems nearly every time I decide to update the addressables package something breaks. What is the correct way to update? I checked the...
thanks for the reply, I'm trying to do it in edit mode, because I want to see the results while editing. I've changed my approach to use a...
Imagine you have a Grid baker that should populate various prefabs when adjusted, these all need to be entities. It needs to be reactive in scene...
Is the only way to get this to work by making a Custom Editor that dirties the serialized properties on the Monobehavior when it is moved in scene...
@florianpenzkofer @aleksandrk thanks for the useful info in this thread, literally the only place about -force-vulkan-layers I get a crash...
@nath7 Are you running on a laptop with multiple GPU's ? Unity does not correctly switch to Vulkan on multi-gpu setups, I've confirmed this...
2021.2.8f.... waited about 9 hours (a workday) for 300gb project to import, then unity went into safe mode over a script compilation error. After...
is there no way to connect & profile to a development build that was already built? You have to use "Build & Run" each time on Android? *edit*...
encountering this on 2021.2.0f1 seems to occur anytime I create a texture asset and then save it to the asset database (overwriting the existing...
same issue.. there was a thread about it in 2018. Said it was a top priority, still nothing....
I've seen this happen when you have a disabled block in one of the contexts & it has an input wired to it. For example, in Update Particle, having...
Noticed that RenderPass gets disabled if using XR in URP 12, would like some insight as to why, and will it be supported in the future?
I sent this as a bug report last year I think, still occurring though so I'm asking about it again. It's an annoying limitation/bug. Also asking...
You used to be able to see all versions available of packages and rollback or try preview releases, it's missing, did it get move somewhere else...
This is very important for working with custom passes in both HDRP and URP. When Unity collects/culls/etc all renderers into the cullResults, it...
game engines are in year 2021 now, not 2006
I voted no, because Unity should make Shader Graph fully extendable by users, thus avoiding this whole problem. What actually is better would...
@fherbst great addon! Mainly using it because of the gradient support. Curious if you've heard of an issue where the mappedGradients dictionary...