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Heyo, I need some scripting help adding a grappling ability to a character. I am using the corgi engine so some understanding of that asset will...
Loving this so far! Great tool! I'm most looking forward to being able to use more then 2 texture sets =) Thanks, -Eric
Can someone help me? I'm trying to access and change the "focus transform" on the depth of field (change the target at runtime). I can't seem to...
Hey Gang, I am playing around with a new game concept and need a bit of help getting it off the ground. My game has thousands of cut out pieces...
i see that these are animated in unreal4, but does it have movement/animation in the unity version?
Do you plan to add projectiles at any point? Thanks, -Eric
I just started exploring this idea and really don't know where to start, so I apologize if the question seems a bit vague. Heres what I would...
Anyone getting this error with the new update? I am getting this compile error when I import the plugin. The steamworks.cs initiates correctly in...
Just fyi. This was updated a week or so ago to work with the latest SDK.
Has anyone tested this in linux? Works? Thanks, -Eric
I have been able to do this on the pc and mac builds of my game thanks to this thread, but does anyone have a clue on how to do this with a linux...
Anyone know if this will work with the latest steamworks sdk (v1.28)? Thanks, -Eric
Hey Everyone, I was lucky enough to be on the show "The Next Game Boss", where I showed off my game Spate. I along with my game Spate have made...
Great idea. Can't wait to use this with the little one :)
Thinking of using this for rivers and waterfalls. Would love to be sold with more videos and or info. :)
"If the problem is within the editor view itself", No, unfortunately its happening in the editor as well as in game.
A friend did some more testing. "I tested it, moved objects from center on X axis and shadows start weird things from 1300-1400 distance." -Eric
Woohoo! I have finally made some headway. So, if i group everything in my scene with the pivot near the center of everything, and then set the...
Doh! Not good. I am going to investigate how much work will be added if I have to scale everything up x 4. I have a feeling its going to be very...
This part of the level is about 1000 units from the light which is 0,0,0. Moving the light around didnt help anything. Flickering happens 100% in...