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[ATTACH] That did work but it took a lot of rigidbodies and colliders.
it just occurred to me that i can start with a cylinder with a ton of spans, delete the caps, and split all the walls into separate mesh objects,...
Hey, I'm using shader graph to draw a white circle on the terrain using the scene depth set to eye and the screen position set to raw. but i want...
Hey, I want to use this asset as a mod authoring tool, does anyone know if its possible to export scenes and files edited by runtime editor to...
I found this forum thread because im having the same issue, but i learned nothing from reading this, maybe following up with actionable...
Ha thank you that solved it, I was missing a using statement "using Atlas.Unity;"
Yes its part of the Atlas terrain tool, I do have it installed into the project, thats a script that lives on a game object in the scene.
I'll check this information out, the lazy getter didnt make a difference on the error, but I'll keep in mind not to use gameobject.find until...
Hey, I want to be able to activate a function within a class on a game object in the scene from a button on the toolbar, using a github package I...
Hey sorry I didn't notice this reply earlier. Unfortunately I'm trapped in unity 2020.3 because I want to use the game creator suite of tools that...
Nope. That fixed it. Now the editors fps are the same as the stand alone. It all makes sense now thank you for taking the time to inform me :)
This problem didn't change any when I tested on a 1080p display with a 60h* refresh rate, except that 60 fps was the upper limit instead of 63,...
Okay so I just don't know how Unity's FPS work. I'm trying to find out how much performance I actually have before I start accumulating Tech...
I updated to the Input System 1.2.0 and your code worked, so I uncommented out all of my own original script and it works fine now too. Then I...
Honestly, I followed a bunch of tutorials online for using the new input system, I don't fully understand the purpose, I don't know if I should...
I made a new project again, set up everything this script needs the same way in the input asset, rad the script and it works as I expect it to...
[SOLVED] Just had to update the Input system. I'm using unity 2020.3 and Input System 1.0.2, and HDRP. So I have a completely bare bones script...
Holy moly I think I solved it. rotationInput.x = mainCamera.transform.localEulerAngles.x; rotationInput.y =...
I've moved onto experimenting in the realm of your suggestion. I've done so much more debugging that fixing the attachments wont help understand...
So I still haven't been able to make this work even more effectively by aggregating the rotation data to a single script. Effectively the problem...