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Oh, I should have noticed that anyway. If it didn't, it defeats the purpose of using dynamic shadows in the first place. One more question I...
One question: does this system support self-shadows?
Wow. I will definitely buy this. I've got one project going, and the only Pro aspect I need are the shadows, especially when these happen to be...
[IMG] If you're wondering, it is Myst inspired.
Sibble sibble sibble sibble.
[IMG] Something very nondescript. YOU'LL HAVE TO WAIT.
I was watching this video, and I was wondering what he was using to record. When it comes to showing off updates and gameplay, it would be very...
Come on. There has to be some way to achieve this.
Colored Shadows: [IMG] Unity needs to start supporting colored shadows, both realtime and baked. There doesn't have to be any fancy...
The option to change the strength of the soft shadows. Lower = more blurry, and vise versa. A way to disable the default graphics settings...
Just as the title describes, I need a shader which has a sharp, non-gradient specular highlight. Also, I'd prefer to leave in the regular shading...
Easy question: how would I add specular highlights to the standard daylight water material?
[IMG] I want to get something close to this as a post-processing effect. Any ideas?
Does it include dynamic shadows as well, or just light sources?
Global illumination is the next step in realtime lighting. I've seen it popping up more and more, and now I'm wondering if we'll ever see this in...
It seems I can't use bumpmaps on models I brought over from Blender. How would I go about getting this to work?
Where is that?
Again, there is a certain style I'm going for. Would it be possible to remove the smoothing of a low-resolution texture? I want the pixels to be...
The Edge Split modifier worked. Thanks.
If I got it to work, then something is still wrong. I wanted this: [img] But instead I have this: [img]