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Hello @AnimalMan , thanks for your answer Yes, This is related to the Screen size I ended up by give the user an option to flip the texture,...
Hello all, I'm building a game for UWP and Windows Standalone in wich the user can upload an image to interact with and I just found a weird...
Hi all, I'm trying to change the directional light color on my UWP game but can't figured out why is not working on my build but it works on the...
Hi!, I'll check this solution on my mobile app this week, if I come with the same issue or solution I'll let you know
Yep, I use the child component, then tested with the InputField text component like you suggest and there isn't characters added. With my...
Thanks! I'm not quite sure to understand your answer (I'm sorry), I also tried to find in the TMPro docs something about escaping or encoding the...
So, it occured to me that maybe the reason of this was that TMP was using a different encoding or something so I tried escaping the text of the...
Hello all. I'm making a username validator interface using HashSet for reserverd names and InputField TextMesh-Pro for user input but when I pass...
Yes I do. In my case, I play the video in a plane and have the video info in a the UI, so, "RawImage thumbnailVid" is the RawImage in my UI that...
I'll find a chance to make repro scene or bug report. Meanwhile here is a new example. I have 2 buttons that will be replaced with 2 toogle...
Sharing your code could help but I'll gess that you are making the "cloned video plane's texture" equals to "VideoPlayer.Texture" of the original...
I downloaded the version 3.0.6 and still see the same behavior. I mean, for me it's ok just wanted to know when and why spect that.
Related to the main subject of this thread: I have notice that when I add a "TextMesh Pro UI" to an object (a button, a panel) when it is...
Hello! I making a game where the users can upload audio files from their local disks, so, in order to check that those files are actual audio...
Does it worths it to do a bug report? most (or all) of the functionalities for UWP can be called directly from the WinRT APIs, but I thing a bug...
Hello!! Any update on this? I have the same result using: Windows 10 19041.1052 Unity 2020.3.3f1 Release x64 The workaround works as it should...
hahahaha now I feel like I lost a whole day reading about this instead of coding the rest of the game, but it sounds legit. Thanks again
Thank you!! that's kind of scary haha. I have done almost those steps except the last 2 and for now the biggest concern that came to my mind was...
Hello all!! I'm making an android app in wich the aim is that the user can download content from my Amazon S3 bucket. I want the content to be...
Thanks a lot @ROBYER1!! I did this as you say. Also changed the code like the example that @tdmowrer provided: using UnityEngine; using...