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Hi, I have been working on a game. It's kind of big and I am working on the realtime multiplayer part using Game Center with U3DXT Plugin for...
Hello everyone, We have been working on a multiplayer game for mobile platform in Unity. For iOS we are using Game Center for the connectivity...
Hello, I have been confronting the same problem. Our game has also been rejected on same grounds. I just wanted to know did you get any luck by...
Hi there, We have been facing the same issue and even after sending direct emails to integrations, Mr Peng (an integration engineer at Tapjoy)...
FB SDK version <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android"...
Okay I noticed that there are multiple Manifest files available in my project. I am using Prime31 plugin for twitter and Tapjoy for Ads. Please...
Hi All_American, I have tested the build on the device by making amendments as per your suggestions but still not working. Any other suggestions?
with or without email?
Okay thank you for pointing out this. I will test it on the device and post it here. By the way it's weird that the same code works fine for iOS...
Of course I know it won't work inside editor. I have tested it on the device. Here it is void FacebookButton() { if(!isInit)...
Yes of course but my point is even their own demo scene isn't working. Do you have the same package working at your end?
Hi, Please download the facebook latest unitypackage from here. Just go through the interactive scene's script. If you have an android device,...
I understand but the problem is login is never allowed or there is no popup being shown to ask for.
Hi, As I have mentioned in my post that I have added all the required fields viz. package name, class name and hash key on the facebook developer...
Thank you for replying. After SDK gets initialized login functionality doesn't work. I have even tried building their demo scene and the login...
Hi everyone, I have been working on a game in which it is required to integrate Facebook sharing so I have grabbed the package which is provided...
Could you please elaborate a little more that what exactly your point is?
Hello all, I have been working on a game in which I have to control the shapes of quite a few things. For example, consider a curvy pipe having...
yes it's better one, I had used a similar approach posted by Remix000. Infact it's the simplest and easiest one
Have you tried reading the thread available here