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It would really help me to be able to see which sprite or the name of the sprite that I am working with in an animation window. Unfortunately...
Hi, This question is for anyone who has taken the Text Adventure tutorial, or anyone who thinks they can respond. I completed the Text Adventure...
Thanks I adjusted the width and that seems to have done the trick.:)
Hi, I am new to working with the UI. So I am creating an alphabetical keyboard on screen consisting of 26 buttons. I arranged the buttons into 3...
I was able to fix the collisions by altering the physics settings. TY.
OK that was dumb. Well its stopping at the wall but if I press enough its still passing through the walls.
I found the mesh is missing from the collider on that object. I think that's the problem? I'm trying to look into that.
Alright. I did as you mentioned with collision detection but nothing changed yet. Heres my script. I tried to set a maximum and minimum speed...
still doesn't work
oh thanks... let me give that a shot
I made the darkened section of track in Unity below. I applied a box collider as you can see in the screenshot but my player (a ball) flies right...
Hi, Never mind I figured it out. By using playback I was able to paus eand see it in scene mode. I am trying to tweak my timeline in playback...
I'm having trouble with a blender imported file that comes out rotated if the parent gameobject is at 0,0,0. I think I have to figure out how to...
hey I'd like to know if theres a way to reset the rotation of a gameobject within the editor without actually rotating it. I just want the object...
I'm using the new navigation system with WASD controls. The ship is an imported blender file. and here is my the navigation part of my code......
why didn't this work? currentTime = Time.time; //pause for wait time while(Time.time < currentTime + 2) { }; then I also tried...