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Ok, I set all to 0, but after restarting Unity it set m_Enabled back to 1. [ATTACH] I'm using 2022.3.14f1 LTS EDIT: It seems that making a new...
Thank you fot this! I have no analytics package in my project, but I had these in that YAML file [ATTACH] I'll turn 1s into 0s here using...
Oh well, ditched UDP and implemented IAP... :)
If it helps, this is an old project which started on Unity 2017 I think, later upgraded it to -> 2019 -> 2020 (and for testing purposes -> 2021)...
While trying out different versions of UDP I got this with switching to UDP 2.1.4 [ATTACH]
I've also logged out from Unity and logged back in...
2.1.0 also works, but nothing newer
As title describes, Inspector window is empty. UDP 2.2.5. With 2.0.0 it works. Tried with Unity 2020 LTS and 2021 LTS latest (of 29-Mar-2023)......
I manually downloaded the System.Runtime.CompilerServices.Unsafe dll from Nuget website and got rid of that error. I have manually downloaded all...
I'm also having this issue, no VPN running at the moment. All three (Edge, Firefox, Chrome) browsers give me this, cannot log into my account.
Thank you for letting me know! Well, then I'll just have to remove ads from my Unity 2017 project. Not a huge issue, though...
One of my projects is stuck at Unity 2017 for various reasons, 2018 deprecated things I was using etc., so I really cannot upgrade. I looked at...
What I'd love to see optimized are: 1. GameObject null/non-null checking (this seems to be really slow) 2. GetComponent<>() 3. Raycasts These I...
This doesn't seem to work: If I do an IAP validation in ProcessPurchase() of IAP implementation, and export that code as UDP, then the UDP seems...
Does this mean that it's pretty silly to implement UDP to your app when implementing IAP does the same and offers more? :)
I've never had to recreate API ACCESS stuff myself. Perhaps you'll need to delete the app and project from Huawei AppGallery and start again from...
Ah, my bad. I only followed the instructions on the Publish page, forgot to "Copy the SHA256 Certificate Fingerprint"...
After the Huawei AppGallery support came back online from "Under maintenance" a few days ago, I haven't been able to make a working AppGallery...
Seems to work again...
I just woke up, so I might miss something, but shouldn't this script take care of the UDP SDK initialization? Just attach it to any GameObject in...