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Hello @LohanSGR , Hello @mblain, Thank you both very much for your answers. @LohanSGR Actually, the first version of your sample code using the...
Hello, I am trying to figure out what's possible to do with the new OpenUSD C# bindings in Unity and I was expecting to be able to retrieve the...
Hello @simon-lemay-unity My apologies for the delay. Thank you very much for getting back to me, it helped a lot. And, in general, thank you very...
Hello , Thank you very much for your reply. I took some time to thoroughly look into your pointers and it eventually lead me to the solution...
Hello, I am working on a VR app on Meta Quest 2 with the current goal to add LAN multiplayer. I thought it would be good enough to go for a...
Hello, I also got the same issue. I've been working on a project for about 8 months on Quest2 with several normal and dev builds that were...
Thank you again @Mariusz-Born7 I got it to run. I know this is slightly off topic from the main question of this thread, but here is a summary to...
Thank you very much for sharing! Unfortunatly I've just spent the last 3hrs trying to get it to work within blank new projects and it still...
Hm... I'd rather say it's another illustration of "different problems, different solutions". After all, in the doc...
Hello, :) Thank you for the tip! Could you elaborate a bit on how you managed to get the different colours to render for the 10k cubes? For...
For what it's worth, on 2020.3.12f1, I confirm that waiting a frame did work for me. Thank you for the pointer!