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Ah ok, I'll go check it out. Thanks for the help!
Since you had to abandon this project, would it be possible for you to share the source code of what you created so far? I've been looking for a...
Ok, I just solved the problem!! I tried using raycastAll but I couldn't figure out how to iterate between all gameobjects so I tried using...
No, I haven't actually. I didn't even think about that. I wonder, do you think that raycastAll would actually be more efficient than a linecast in...
Ok, so I think I figured out the problem but I dont know what to do to solve it. It turns out that since it is a grid of hexes, when the camera...
Thanks for the response! I actually did try putting a bunch of debug.log and print statements throughout the code to see what what happening. And...
Hello, I am trying to make a hex and culling system like in this article:...
Hello all! I have a game where you build a base that must withstand strong winds. I've made the part where you place the walls, floors, etc....
I have a 4k by 4k meter open world terrain with thousands gameobject trees and rocks. I am going to use a scene streamer and would like some input...
Oh, I never thought of that. I just tried to use a simple animation and it was not much better. I guess I'll stick with using a rigidbody and Ill...
Hmm... I tried using that but it only helped by about 5 FPS. Would an animation with IK be more performant, or is it more resource demanding?...
I used the GPU instancer and it dramatically increased my FPS, I was just curious if object pooling would help me since the trees all have...
Hello, Thank you so much for the help! I'm going to check out the gpu instancer asset tommorrow morning and see if it helps. I also just changed...
Help! I'm making a survival game and it takes place on an island. I made an 8192 meter terrain and it has about 20k trees and rocks combined. When...
I guess your right, I'm going to put some time aside to work on learning the ropes of puppet master. Thank you all so much for this help!
Ok, I bought it (its expensive) and tried it out. How would I make the character grab objects and climb though?
Hmm, that sound really good. I'll try it out this afternoon. Thanks!
Hello, I was wondering what I could do to make my physics less jumpy and more stable. Sometimes my character randomly goes flying hundreds of...
No problem
You could try convert the material to PBR (physically based rendering) and use emmisive lighting and turn up the brightness of the emmisive light,...