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Hey all, Looking for some guidance. I've been tooling around with some point cloud generating packages and so on, but I feel like there might be...
I'm curious if I can use SceneManager.LoadScene to additively place a scene with a relative origin point. As in, if I have a "master scene" with...
Thanks Kurt. Is there a way to automate that? I'm trying to avoid manually dragging etc
I have a folder of fbx models from a to z, as in a.fbx b.fbx c.fbx, and so on. I want to randomly assign a game object a mesh from this folder,...
Are there any docs on this? I have an existing .pb that does some math for me which I would love to access inside of Unity. Not agent based stuff,...
This is a very helpful thread, thank you. So, I understand that child ray perception sensors are "automatic" in the sense that no code is...
Beginner here. I have loaded the 3dball example in Unity and have a terminal window open where I have run 'mlagents-learn' without any...
Can't seem to get the standard asset or any custom projectors working. Seems weird. Any ideas?
I remember in earlier versions of the Oculus dev kit you could hold alt inside the play window and then use the mouse to look. Is something like...
Any thoughts on how to prevent this?
My problem is simple: I want to make a wall of let's say 50 cubes wide x 20 cubes tall. I can do this just fine, but the objects sort of "explode"...
Using the SteamVR asset package it seems as though the controllers don't work and most of the examples are also broken. A quick Google search...
According to the official Unity tutorials, I should be able to add something called "XR Rig" to my scene....