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never mind I guess it is, Could've sworn I seen that it wasnt in older unity versions
dont it doesnt work its a waste
With unity 2020 being able to serialize generic types, why isnt AssetReferenceT<> marked as serializable in the addressable source? I just always...
could not agree more I have wanted this feature so bad from the package manager a local manifest is for sure the way I think they should go
awesome work thanks so much! I just downloaded glad to see these features added. I noticed that some of the features added in c# 7 suite that...
[ATTACH] Yeah good point I forgot to report a this bug to unity also because it deffinitly is. The original way it is written in the...
This does not work in unity 2019.1.14f1 nor does it work in 2019.4.13f1 I tried the demo scene and it didnt in neither version. The recording...
Another productivity idea/recommendation, renaming variables and methods. I noticed the editor already highlights all references of a given...
[ATTACH] I was thinking right after the file path in parenthesis (assemblyname.dll). Visual studio for mac gives me so much difficulties with...
Wondering if support assembly definitions could be added. It would be great if in the code editor somewhere I could see what assembly im currently...
what makes this work over the regular asynoperationhandle handle in webgl? isnt this just a wrapper?
Hey, went ahead and bought the plugin, great work I love it! still wondering about the overhead. Also there seems to be a bug in the...
Hi, im interested in buying this plugin I recently read through this forum and am surprised to see that nobody has mentioned anything about...
Is there anyway to exclude certain packages when using GIT? Since all the strings to the packages are stored in the packages.json file I wasnt...
+1 for this thread just profiled and seen setText with a string builder allocs, I was like huhhhhhhh
just checked this out on the asset store wow looks fantastic, still any voucher codes left?
I recently posted a bug and sent it to unity that caused and error and maybe it unable to save modified fields on prefabs that contain serialized...
yeah its a little insane im not gonna lie that they have time to make things as lowlevel as DOTS but take long to expose such API as this
still no fix for this using 2019.3.1f1 :/
why is there a nonalloc method for linecast in physics 2d. but no nonalloc method in Physics 3d