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It seems that a lot of people are trying to find a balance between Point and BiLinear filtering in Sprite based games. I should not that I am...
I am trying to make a crude green-scale flight simulator. For my terrain I am using specially generated Texure2D and RenderTexture. I use a...
Thank you both so much! The depth-buffer was the problem. Eliminating it has cleared up the weird artifacts. I also appreciate the advice of...
I have still not been able to figure out why these are here, and how to get rid of them. Or, in other words to guarantee complete rendering if a...
I attempted to do the same thing with a CG shader as well, and have a similar issue: Shader "Exerpiemnt/SimplestCG" { Properties {...
SOLVED - Eliminating the depth buffer solved all problems. I have two render textures that I would like to shade back and forth and back and...
Hey, this looks very well done. Any chance there's a Unity 3.5 version, or does it rely on code only in 4.0?
I think you'd want to first build an interpreter that can read the context-free language. There may already be these built in C#. Otherwise, I'd...
I'm down in West Pawlet, and I do like good beers. Were you ever able to contact anyone else in the area?
It seems like we are almost there. We have everything we need except initialization of our modules / bundles / prefabs from the editor. I would...
We use something similar to what you have in mind with JavaScript. It's called Introspection. We use it to grab each publically available type...
Here's the one I built using GLSL. It's my first shader, so hopefully it isn't too bad. Using an HSB function I found on the web. Shader...
I've been playing like crazy on this shader as well as other HSB color choosers I've found on the forums:...
I can't seem to get these to work in the new Unity3d 3.5. I'm not sure what changed in Shaders or how to go about fixing it.
We have not found a solution to the problem. We did do an automate a work around for it, but it causes all kinds of problems and restrictions....
We used the following shader for a color-chooer component. However, it does not work in Unity3.5. I was wondering if someone could either help...
I've written an editor script which will scan all game objects in the scene, and create a .NET DLL (renamed to bytes) containing all referenced...
Thanks again for the advice. I've used Visual Studio on a number of non unity projects in the past and it would be nice to use, except there are...
I seem to be having a heck of a time with MonoDevelop. I've either copied the <unity3d project>.sln file or created a new library project, but I...
Thank you very much for your response! This is exactly what I was looking for.