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Just ran into this issue myself, in my case it was caused by adding a Light2D via AddComponent, because the m_ApplyToSortingLayers field (shown as...
For my own use case I'd just be looking for soft edges; fully accurate shadows wouldn't be necessary. I'm developing exclusively for PC at the...
Just adding my support here. Falloff distance in particular is absolutely necessary for every use case I can think of; without it there doesn't...
I know this is a bit of an old topic but could you give some hints as to where to start with something like this? I tried looking into it myself...