A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I'm attempting to use the Shader Graph to put a parchment effect on my UI, by multiplying the main sprite with a parchment texture. Trouble...
Hello again, I'm guessing there was no straightforward solution to this question, but figured I'd check in!
Hi Stephan, attached is the font in question and an image from photoshop, showing the font's old-style numerals, and what it looks like if I apply...
Good day! I have a font with old style numerals, where the baseline moves around. This is not desirable. In Photoshop, I can select the numbers,...
Same experience here, would love to know if there's anything I can do to streamline this - or if help is coming either from Unity or OS updates....
Thank you, sorry I'd missed that! I was only looking in the Quality settings for that. Working now, looks great.
Here they are:
Thanks for the quick reply! That's one of the things I tried already, unfortunately. Attached is an image of my current settings. Any other ideas?
Hi, when I open ShowcaseSceneDirectionalLight it looks great. However, if I switch my build platform to iOS, the shadows are returned to ugly...
Hi, I am attempting to place a rope on an object that occasionally instantly changes location in the scene. Ideally, the rope would be in the...
Thanks for the info, Quingu. Googling 'fragment shader' and looking in the Unity documentation I see how they're the right approach, but I don't...
Hi! I'm having trouble figuring out the terms to research this one. I have a 2d Unity game, and want a procedurally generated 2d background,...
Hi, I understand how to apply drag to a rigid body and cause it to come to a stop (after being smashed into by another object), but I can't...